Jun 3, 2011 11:51:35 GMT -5 |
Post by Hex on Jun 3, 2011 11:51:35 GMT -5
Just quote this post, copy and paste to a new thread, then fill out the necessary information. You can use Ash's Guide to RPG personality and background to help answer all the following.
[atrb=border,0,true][atrb=style, background: #e5e0d2; -moz-border-radius-topright: 50px; -moz-border-radius-topleft: 50px; -moz-border-radius-bottomright: 50px; -moz-border-radius-bottomleft: 50px; -webkit-box-shadow: 10px 10px 8px #8f6140; -moz-box-shadow: 10px 10px 8px #8f6140, btable][atrb=width,453,true] CHARACTER CLASS :: CHARACTER PROFESSION FIRST NAME & LAST |
AGE: Please spell out the age. GENDER: Male, female, or other. SEXUAL ORIENTATION: heterosexual, bisexual, homosexual FACE CLAIM WHO :: AND WHERE PHYSICAL CHARACTERISTICS EYE COLOR: SKIN COLOR: HAIR COLOR: HEIGHT: WEIGHT: BODY BUILD: FIVE :: WORDS :: THAT DESCRIBE :: YOUR :: CHARACTER PERSONALITY TRAITS PRIMARY MOTIVATOR: In the broadest sense, the Primary Motivator is the underlying goal in your character's life, forms the basic theme of his worldview, and is what drives him to action. OUTLOOK: General worldview INTEGRITY: Basic values regarding work and social interactions IMPULSIVENESS: Distractibility and steadiness BOLDNESS: Willingness to enter into battle or to face danger FLEXIBILITY: Handling new situations, tough choices, and disagreement AFFINITY: Emotional attitude towards other people COMPORTMENT: General style of social interaction INTERACTIVITY: Degree to which your character interacts with others DISCLOSURE: Degree to which your character reveals personal information CONFORMITY:Basic relationship with cultural norms OTHERS: If any LIKES: DISLIKES: QUIRKS, HABITS, & ODDITIES: HOBBIES & ENJOYMENTS: FIVE :: OR LESS :: QUESTS :: YOUR CHARACTER :: HAS BACKGROUND ABILITIES: PROFESSIONS & CRAFTS: A way to differentiate them is to think of a craft as something a character can do or make whereas a profession is how one earns a living. As an example, one person can know the craft of brewing ale, whereas another has the training to engage in the profession of being a Brewer. SIGNIFICANT PAST EVENT: Anything can change your character in major ways and lead to interesting game play. You can always look at your personality traits and come up with reasons why you're character is that way. MYSTERIES: Mysteries are great opportunities for role-playing and help keep your character interesting. They can provide ideas for sub-plots or even whole adventures. The ol' amnesia hook is discouraged unless you can come up with a really good story to support it. EXISTING CONFLICT: It is possible to have ongoing conflicts in your character's life. Such conflicts are often between individuals, but they can also be between groups and institutions. If he has none, remove this. ADVENTURE TRIGGER: Even if you don't answer many other questions about your background, this is a good one to know. Again, look to your personality traits to get ideas for your triggers, especially the Primary Motivator. |
Based off of Ash's Guide to RPG personality and background