Feb 27, 2016 21:02:40 GMT -5 |
Post by madie on Feb 27, 2016 21:02:40 GMT -5
[googlefont=Quicksand]
I was having a chat with some members, and one of them actually gave me a thought. Well, I remembered that the site needed more baddies to deal with. I have been tempted many times to make a striker (another thing I’ve noticed we need) to go all baddie with, but time is most definitely not on my side.
Anyways, I know you’re busy with work, and you guys probably have a plan for this already, but I figured we wouldn’t lose anything if I just gave the idea. I’m hoping it will be useful somehow. If not, well, sorry for wasting your time reading this. XD
OK, so, what if Unknown threw out another patch note telling players: “Oh, now PvP has prizes!” Giving out points after killing characters, with which they could buy epic gear, is a great incentive for many things. Not only would it give existing players a reason to go out and try to kill other players, it could really mess up existing characters development wise. This in my book is pretty fun, cause I like my drama every now and then. This could also spike it up a bit for new baddie characters to appear, and keep everyone on edge. “We gotta fear mobs AND players as well? Well, shit.”
Of course rules would need to be implemented. The first and most obvious one being that players should not kill off characters without approval of all the parties involved. Sure, players can hurt each other, but the only way one is killing the other is if both are ok with it and have discussed it beforehand.
Currently we have that PvP can’t even be engaged without permission, and I agree, but I think we should specify that it’s permission out of character, and not in. Cause, for example, a rogue character could come in and backstab someone before they kill a mob, just to steal the kill of said mob and grab the loot. There are definitely more rules and kinks to work out, but seeing as Unknown is rather messed up I could see it being totally in character to go in and place patch notes changing the rules to their liking constantly.
Another thing I had mentioned on skype were death scars. Could you imagine if our character’s avatars remained scarred after every death (that is if they are successfully resurrected). It would give a whole new meaning to battle scar. The poor sods that beat death. Kinda gives them a reckless streak too, having characters hide scars to avoid trouble. Not only that, but it’s an obvious mark of weakness against PvP players. So yeah, lots of scar hiding happening.
What do you think? Yeah, it needs work, cause those OOC rules should really be in place before anything (and it’s something I’d be willing to write when I have the chance, even though I’m a bit busy with work, but once I did staff could look over it and edit as they see fit), but I think it would really move characters along story wise. Give them a roller-coaster ride.
All members start off with a basic attack. Tanks, supports and striker. It is their normal attack that they do toward enemies without activating any abilities. A basic attack from a tank might be hitting them with their shield or their sword. Same with striker, depending on what their weapon of choice is. If a striker uses guns, their basic attack would be shooting their gun at enemies without any added bonuses of an ability. For a support, it could be magic or a direct hit with a weapon, depending on their class and what they choose as an offensive weapon. Majority of questing and fighting is done using basic attacks. They are mediocre attacks used against enemies while abilities are on cool down or just to slowly dwindle down the health of an enemy before activating an ability.
BASIC ATTACK DAMAGE
[000-049 post] Noob Level - 2% dmg per basic attack
[050-099 post] Novice Level - 4% dmg per basic attack
[100-149 post] Hardcore Level - 6% dmg per basic attack
[150-199 post] Elite Level - 8% dmg per basic attack
[200 && above] Veteran Level - 10% dmg per basic attack
NOTE - Basic attacks cannot increase via buffs or passives! Basic attack numbers are set in stone. They cannot be modified or buffed.
Tanks get a natural taunt. A taunt is an ability that can be activated on one person or multiple at a time to get them to attack the tank instead of another player. Example: A Kobold is attacking a support character in your group. Tank activates taunt on the kobold, the kobold instantly removes himself from attacking the support and runs to attack the tank instead. It is the ability that tanks use to keep their fellow group members protected and take aggro off of them, focusing it on themselves instead. Please note, that sometimes some dungeon bosses and raid bosses are not affected by taunts. Taunts are imperative for proper tanking.
Each support starts off with one single target based heal & one resurrection. It is a mediocre heal that doesn't do very much healing, however, it is one that can be spammed over and over again, on the same target or multiple targets, however, you can only target one player at a time and it takes 20 seconds to cast this heal so it isn't instant. For improved healing, the support would need to acquire more healing abilities or a passive that boost up their natural healing abilities.
BASIC HEAL [SINGLE TARGET]
[000-049 post] Noob Level - heals 3% of their health.
[050-099 post] Novice Level - heals 6% of their health.
[100-149 post] Hardcore Level - heals 9% of their health.
[150-199 post] Elite Level - heals 12% of their health.
[200 && above] Veteran Level - heals 15% of their health.
RESURRECTION [SINGLE TARGET]
This resurrection will allow you to either bring someone back to life, or bring yourself back to life. Has a five post cool down on the same person, and you can only cast it once per post. If you want a resurrection that brings back multiple people at a time? You'll need to invest is obtaining a mass res ability.
The free ability of a Striker is a passive that boost their natural basic attack, making them hit harder than their tank and support team members. The passive is always active and doesn't interfere with other passives that the striker might acquire via abilities.
IMPROVED BASIC ATTACK DAMAGE
[000-049 post] Noob Level - 3% dmg per basic attack
[050-099 post] Novice Level - 6% dmg per basic attack
[100-149 post] Hardcore Level - 9% dmg per basic attack
[150-199 post] Elite Level - 12% dmg per basic attack
[200 && above] Veteran Level - 15% dmg per basic attack
NOTE - These improved basic attacks cannot increase via buffs or passives! Basic attack numbers are set in stone. They cannot be modified or buffed.
★
PVP AND BATTLESCARS I was having a chat with some members, and one of them actually gave me a thought. Well, I remembered that the site needed more baddies to deal with. I have been tempted many times to make a striker (another thing I’ve noticed we need) to go all baddie with, but time is most definitely not on my side.
Anyways, I know you’re busy with work, and you guys probably have a plan for this already, but I figured we wouldn’t lose anything if I just gave the idea. I’m hoping it will be useful somehow. If not, well, sorry for wasting your time reading this. XD
OK, so, what if Unknown threw out another patch note telling players: “Oh, now PvP has prizes!” Giving out points after killing characters, with which they could buy epic gear, is a great incentive for many things. Not only would it give existing players a reason to go out and try to kill other players, it could really mess up existing characters development wise. This in my book is pretty fun, cause I like my drama every now and then. This could also spike it up a bit for new baddie characters to appear, and keep everyone on edge. “We gotta fear mobs AND players as well? Well, shit.”
Of course rules would need to be implemented. The first and most obvious one being that players should not kill off characters without approval of all the parties involved. Sure, players can hurt each other, but the only way one is killing the other is if both are ok with it and have discussed it beforehand.
Currently we have that PvP can’t even be engaged without permission, and I agree, but I think we should specify that it’s permission out of character, and not in. Cause, for example, a rogue character could come in and backstab someone before they kill a mob, just to steal the kill of said mob and grab the loot. There are definitely more rules and kinks to work out, but seeing as Unknown is rather messed up I could see it being totally in character to go in and place patch notes changing the rules to their liking constantly.
Another thing I had mentioned on skype were death scars. Could you imagine if our character’s avatars remained scarred after every death (that is if they are successfully resurrected). It would give a whole new meaning to battle scar. The poor sods that beat death. Kinda gives them a reckless streak too, having characters hide scars to avoid trouble. Not only that, but it’s an obvious mark of weakness against PvP players. So yeah, lots of scar hiding happening.
What do you think? Yeah, it needs work, cause those OOC rules should really be in place before anything (and it’s something I’d be willing to write when I have the chance, even though I’m a bit busy with work, but once I did staff could look over it and edit as they see fit), but I think it would really move characters along story wise. Give them a roller-coaster ride.
ALL PLAYERS [BASIC ATTACK]
All members start off with a basic attack. Tanks, supports and striker. It is their normal attack that they do toward enemies without activating any abilities. A basic attack from a tank might be hitting them with their shield or their sword. Same with striker, depending on what their weapon of choice is. If a striker uses guns, their basic attack would be shooting their gun at enemies without any added bonuses of an ability. For a support, it could be magic or a direct hit with a weapon, depending on their class and what they choose as an offensive weapon. Majority of questing and fighting is done using basic attacks. They are mediocre attacks used against enemies while abilities are on cool down or just to slowly dwindle down the health of an enemy before activating an ability.
BASIC ATTACK DAMAGE
[000-049 post] Noob Level - 2% dmg per basic attack
[050-099 post] Novice Level - 4% dmg per basic attack
[100-149 post] Hardcore Level - 6% dmg per basic attack
[150-199 post] Elite Level - 8% dmg per basic attack
[200 && above] Veteran Level - 10% dmg per basic attack
NOTE - Basic attacks cannot increase via buffs or passives! Basic attack numbers are set in stone. They cannot be modified or buffed.
TANKS [TAUNT]
Tanks get a natural taunt. A taunt is an ability that can be activated on one person or multiple at a time to get them to attack the tank instead of another player. Example: A Kobold is attacking a support character in your group. Tank activates taunt on the kobold, the kobold instantly removes himself from attacking the support and runs to attack the tank instead. It is the ability that tanks use to keep their fellow group members protected and take aggro off of them, focusing it on themselves instead. Please note, that sometimes some dungeon bosses and raid bosses are not affected by taunts. Taunts are imperative for proper tanking.
SUPPORT [HEAL + RESURRECTION]
Each support starts off with one single target based heal & one resurrection. It is a mediocre heal that doesn't do very much healing, however, it is one that can be spammed over and over again, on the same target or multiple targets, however, you can only target one player at a time and it takes 20 seconds to cast this heal so it isn't instant. For improved healing, the support would need to acquire more healing abilities or a passive that boost up their natural healing abilities.
BASIC HEAL [SINGLE TARGET]
[000-049 post] Noob Level - heals 3% of their health.
[050-099 post] Novice Level - heals 6% of their health.
[100-149 post] Hardcore Level - heals 9% of their health.
[150-199 post] Elite Level - heals 12% of their health.
[200 && above] Veteran Level - heals 15% of their health.
RESURRECTION [SINGLE TARGET]
This resurrection will allow you to either bring someone back to life, or bring yourself back to life. Has a five post cool down on the same person, and you can only cast it once per post. If you want a resurrection that brings back multiple people at a time? You'll need to invest is obtaining a mass res ability.
STRIKERS [IMPROVED BASIC ATTACK]
The free ability of a Striker is a passive that boost their natural basic attack, making them hit harder than their tank and support team members. The passive is always active and doesn't interfere with other passives that the striker might acquire via abilities.
IMPROVED BASIC ATTACK DAMAGE
[000-049 post] Noob Level - 3% dmg per basic attack
[050-099 post] Novice Level - 6% dmg per basic attack
[100-149 post] Hardcore Level - 9% dmg per basic attack
[150-199 post] Elite Level - 12% dmg per basic attack
[200 && above] Veteran Level - 15% dmg per basic attack
NOTE - These improved basic attacks cannot increase via buffs or passives! Basic attack numbers are set in stone. They cannot be modified or buffed.
LAST EDITED & UPDATED [N/A]