Sept 30, 2016 6:06:42 GMT -5 |
Post by madie on Sept 30, 2016 6:06:42 GMT -5
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STAGE ONE: ARTICE
STAGE ONE: ARTICE
[attr="class","descleft"]BOAR
[attr="class","descleft"]HP // 12
[attr="class","descleft"]ATK // 7
[attr="class","descleft"]DEF // 4
[attr="class","invblockh5"]People often hunt it for its meat, which tastes great when salted and fried it. Brown is the most common color around Artice, though there have been reports of rare black and white ones being spotted recently.
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[attr="class","descleft"]WOLF
[attr="class","descleft"]HP // 8
[attr="class","descleft"]ATK // 5
[attr="class","descleft"]DEF // 2
[attr="class","invblockh5"]A wolf by itself isn't the worst thing in the world, but then again, a wolf is rarely by itself. They travel in packs and will aggro any player who gets too close.
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[attr="class","descleft"]FOX
[attr="class","descleft"]HP // 5
[attr="class","descleft"]ATK // 3
[attr="class","descleft"]DEF // 3
[attr="class","invblockh5"]Foxes aren't much of a threat. They tend to run around and circle a player more than actually attack, and will eventually wander off unless actively pursued.
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[attr="class","descleft"]BEAR
[attr="class","descleft"]HP // 30
[attr="class","descleft"]ATK // 10
[attr="class","descleft"]DEF // 7
[attr="class","invblockh5"]It's a bear... what do you expect? They're big, mean, and take a lot of hits to kill. Whether or not the experience and gold is worth the risk at a lower level is up to the players killing them.
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[attr="class","descleft"]COYOTE
[attr="class","descleft"]HP // 8
[attr="class","descleft"]ATK // 2
[attr="class","descleft"]DEF // 5
[attr="class","invblockh5"]Coyotes tend to have a bigger bark than a bite. They'll lash out and aggro, then they'll try to retreat when they quickly realize someone has more strength than them.
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[attr="class","invblockh3"]INSECTOID
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[attr="class","descleft"]BEETLE
[attr="class","descleft"]HP // 13
[attr="class","descleft"]ATK // 8
[attr="class","descleft"]DEF // 6
[attr="class","invblockh5"]These massive bugs can quickly become a real pain in the rear. Unless a beetle is defeated by its second turn, it will inflict blind on one party member.
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[attr="class","descleft"]WASP
[attr="class","descleft"]HP // 10
[attr="class","descleft"]ATK // 7
[attr="class","descleft"]DEF // 5
[attr="class","invblockh5"]A nasty, big bug that has a tendency to attack in swarms. Be careful of the stringers--they're poisonous! Unless a wasp is defeated by its second turn, it will inflict poison on one party member.
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[attr="class","descleft"]SPIDER
[attr="class","descleft"]HP // 16
[attr="class","descleft"]ATK // 9
[attr="class","descleft"]DEF // 7
[attr="class","invblockh5"]Not only can a spider tangle a player up, they can easily knock players over with a blast of webbing. Unless a spider is defeated by its second turn, it will inflict stun on one party member.
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[attr="class","descleft"]MANTIS
[attr="class","descleft"]HP // 19
[attr="class","descleft"]ATK // 10
[attr="class","descleft"]DEF // 8
[attr="class","invblockh5"]This massive bug packs a punch and takes no prisoners! It always comes in groups of two or more. Unless a mantis is defeated by its second turn, it will inflict bleeding on one party member.
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[attr="class","invblockh3"]HUMANOID
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[attr="class","descleft"]GOBLIN
[attr="class","descleft"]HP // 15
[attr="class","descleft"]ATK // 6
[attr="class","descleft"]DEF // 6
[attr="class","invblockh5"]Goblins are nasty things that like to roam the mountain and forest, believing it to be their territory. A goblin is always seen with a kobold.
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[attr="class","descleft"]KOBOLD
[attr="class","descleft"]HP // 20
[attr="class","descleft"]ATK // 9
[attr="class","descleft"]DEF // 9
[attr="class","invblockh5"]They aren't smart, but they sure know how to take a player down with their crude weapons. A kobold is always seen with a goblin.
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[attr="class","descleft"]OGRE
[attr="class","descleft"]HP // 50
[attr="class","descleft"]ATK // 20
[attr="class","descleft"]DEF // 15
[attr="class","invblockh5"]Stay away. These vicious, rare monsters are capable of knocking some players out with a single blow. They should only be engaged if there is no other choice. They have a wide range that can hit multiple players at once if they are close together.
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[attr="class","descleft"]FISHMAN
[attr="class","descleft"]HP // 13
[attr="class","descleft"]ATK // 7
[attr="class","descleft"]DEF // 3
[attr="class","invblockh5"]Fishman--err, fishmen--roam the beach and are hostile to anyone who enters their range. They carry a trident with them, which can be knocked away in order to lower their attack from 7 to 5. Multiple are always nearby.
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[attr="class","descleft"]BANDIT
[attr="class","descleft"]HP // ?
[attr="class","descleft"]ATK // ?
[attr="class","descleft"]DEF // ?
[attr="class","invblockh5"]Bandits are numerous, often roaming the countryside in groups looking for easy marks. Humans with wasted potential, one might say. They will match the stats of a party member on a rotating basis. (Bandit #1 = Party Member #1, Bandit #2 = Party Member #2, etc. Bandit #6, if in a full party thread, would return to Party Member #1, and so on from there.)
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[attr="class","invblockh3"]MAGICAL
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[attr="class","descleft"]SMALL SLIME » HP // 5 ATK // 3 DEF // 4
[attr="class","descleft"]MEDIUM SLIME » HP // 10 ATK // 6 DEF // 8
[attr="class","descleft"]LARGE SLIME » HP // 20 ATK // 12 DEF // 16
[attr="class","descleft"]HUGE SLIME » HP // 40 ATK // 24 DEF // 36
[attr="class","invblockh5"]Tiny little baby slime is adorable and smiley. It won't attack unless it is attacked first. They like players a lot and will often bounce over to them to see what they are doing. Some will even randomly heal a player. The medium sized ones have been known to give out food items. Large slimes like to watch out for all the other slimes. Like the other two, it won't attack unless provoked first, and will even go as far as to take a hit for a player. Huge slimes are really, really big! As big as two players combined! It is aggressive... unless you give it something to eat. It will spit out a random drop in return.
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[attr="class","descleft"]MEGA SLIME
[attr="class","descleft"]HP // 80
[attr="class","descleft"]ATK // 42
[attr="class","descleft"]DEF // 72
[attr="class","invblockh5"]The king of slimes! It is the largest slime in all of Artice! It will devour everything in its path! Players that are eaten are fine once the slime is slain, but holy crap, that is a terrifying experience for anyone!
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[attr="class","descleft"]GHOST
[attr="class","descleft"]HP // 5
[attr="class","descleft"]ATK // 1
[attr="class","descleft"]DEF // 13
[attr="class","invblockh5"]Ghosts aren't that difficult to fight if a player has obtained a blessing that allows them to be damaged. Without that, they can't be hurt at all. Light-based attacks from acolytes also have some effect on them.
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[attr="class","descleft"]WHISP
[attr="class","descleft"]HP // 20
[attr="class","descleft"]ATK // 10
[attr="class","descleft"]DEF // 1
[attr="class","invblockh5"]A blessing is required to hurt a wisp. They, unlike a ghost, are quite nasty and like to play pranks on players, luring them to traps. They will try to get someone lost if they are able to or knock them off a high place.
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